Commands

For more help on commands, visit the fanmade page https://blockate.com/wiki/Commands

Visitor

!cmds - Opens a list of all of the commands in Blockate. ((LeftShift+C))

!creationdate - Shows when the world was created.

!dab - Hit the dab. ((Requires VIP as visitor.))

!donate (player) (amount) - Lets you give the specified (amount) of blux to another (player). ((Requires VIP & the player must be in your friends list.))

!hats equip [hat name] - Use the command to equip a hat. ((The hat must be in your inventory.))

!hideplayers - Makes all players within the world invisible for you only. The opposite of showplayers.

!id - Displays the ID of the world you're currently in.

!menu - Opens the main menu, where you can view worlds, your inventory, and Blockate guidelines. You can also press C.

!showplayers - Shows all players that were hidden for you only. The opposite of hideplayers.

!stat show (stat name) (player) - Shows a list of the statids the specified (player) has for the specified stat.

!stat show - Shows all stats in the game.

Builder

!ambient (color) - Sets the ambient color of the world.

!ball (player) - Turns (player) into a ball.

!baller [time] - This will make the block your cursor is over into a baller, which turns players who touch it into a ball, which will last the specified amount of [time], or forever if [time] is omitted.

!baller color (color) - Specifies a color for the baller to use when balling someone.

!brightness [b] OR <default> - Changes the brightness of the world to [b]. By default, it's 1. [b] can only go from 0, to 2.

!building <on|off> - Enables or disables building for yourself

!building reset - Resets building, which resets rotation and every property of the block to it's default property.

!cannon [power] [side] - Turns the surface of the block your cursor is over into a cannon. You may also input a [side] such as Front, Back, Top, Bottom, Right, and Left for the cannon surface. If [power] is blank, the cannon is removed.

!coords - Shows you the coordinates for the block that your cursor is hovering over.

!ctrlbuild - Enables Ctrl as a building keybind.

!dab (player) - Forces the specified (player) to dab against their will.

!damager (damage) (cooldown) [id] - Makes the block you're hovering over deal the specified (damage) to players who touch it. (Cooldown) is how long after being damaged the damager will wait until damaging again. If damagers have the same [ID], their (cooldown) will be synced. [ID] is randomized for each block by default.

!decal [decal specifier] [side] - Adds a decal to a block on the specified [side], or the side you're hovering over. The [decal specifier] can either be a decal id, an image id, or a Roblox username. You can also prefix the username with ((headshot:)) or ((bust:)) to customize it. If [decal specifier] is unspecified, remove the decal. ((Requires VIP.))

!decal color (brickcolor) OR <default> - Changes the color of the decal based on the ROBLOX given colors. ((Requires VIP.))

!decal color (r) (g) (b) OR <default> - Changes the color of the decal based on the RGB color pallete. ((Requires VIP.))

!decal offset (x) (y) - Offsets the decal from it's original position to (x) (y). ((Requires VIP.))

!decal rotation (degrees) OR <default> - Rotates the decal based on (degrees). Defaults to 0. ((Requires VIP.))

!decal show - Shows the decal's properties in a text box. ((Requires VIP.))

!decal size (x) (y) [side] - Sets the size of the decal coming off the specified side, or the side your cursor is over, of the target block. ((Requires VIP.))

!decal tile (width) (height) OR <default> - Makes the decal tile multiple times across the width or height axis based on the number for that axis, if (width) and (height) are left empty, it turns off tiling. ((Requires VIP.))

!decal transparency (number) OR <default> - Changes the transparency of a decal. Defaults to 0. ((Requires VIP.))

!effect [decal specifier] [side] - Sets the effect coming off the specified [side], or the side your cursor is over, of the target block. The [decal specifier] can either be a decal id, an image id, or a Roblox username. You can also prefix the username with ((headshot:)) or ((bust:)) to customize it. If [decal specifier] is unspecified, remove the effect.

!effect amount (amount) [side] OR <default> [side] - Sets the amount of effects that will come out of the block per second, defaults to 20.

!effect brightness (amount) - Sets the amount of light that it requires to be seen, if set to 0 it will need light to be seen, but if set to 1 it will not need light to be seen.

!effect color (brickcolor) [side] OR <default> - Sets the color of the effect coming off the specified side, or the side your cursor is over, of the target block.

!effect color (r) (g) (b) [side] OR <default> [side] - Sets the color of the effect coming off the specified side, or the side your cursor is over, of the target block. The default is 255, 255, 255.

!effect drag (amount) - Makes the effect gradually slow down over time.

!effect fade (percent) OR <default> - Sets how much time of the effect's lifetime will be spent fading in/out, set to 1 for the effect to always be fading in/out, 0.5 for the effect to fade in/out 50% of the time, or 0 for it to not fade in/out at all. Defaults to 0.

!effect focalpoint (X) (Y) [Z] OR <off|center> - Focus the effect on a specific point in the block. The coordinate values go from -1 to 1, which represent the corners of the block.

!effect force (x) (y) (z) OR <default> - Changes the acceleration of an effect to (x) (y) (z). (Changes how it moves and in what direction.)

!effect offset (amount) OR <default> - Allows the effect to be able to be seen over blocks, if set to 0 it will hide under blocks, but if set to 1 it will appear over blocks.

!effect orientation (facecamera|worldup|parallel|perpendicular) - Change the orientation mode to use for the effect's particle geometry. The default orientation is (facecamera).

!effect relative <on|off> - Makes the effect locked to the block it's on. This only makes a visible difference when the block is a movable.

!effect show - Shows the effect's properties in a text box.

!effect size (size) [side] OR <default> [side] - Sets the size of the effect coming off the specified side, or the side your cursor is over, of the target block. (size) has a max of 100, minimum of 0.5, and a default of 1.

!effect speed (studs per sec) [side] OR <default> [side] - Sets the speed in studs per second the effect comes out of the block, defaults to 5.

!effect spin (speed) - Sets the speed at which the effects will spin. Defaults to 0.

!effect spread (angle) [side] OR <default> [side] - Sets the max angle in degrees at which the effects can come out of the block at, defaults to 0.

!effect time (secs) [side] OR <default> [side] - Sets the amount of time the effect lasts, defaults to 5 seconds.

!effect transparency (number) [side] OR <default> [side] - Sets the transparency of the effects, defaults to 0.

!ez(command) - Allows for MOST commands to be repeated over and over again. Type !exit to exit this move. (Search !ez for commands with an exception.)

!eztele - This command is like !ezkill, but allows you to make teleporters. The destination for the teleporters will be the block you originally clicked.

!fill - Fills in a specified location with the block of your choice. Can fill in 200 blocks at a time. ((Requires VIP.))

!filter brightness [b] OR <default> - Changes the brightness of the world but unlike !brightness, it puts a white/black transparent GUI on every player's screen.

!filter contrast [c] OR <default> - Changes the contrast of the world.

!filter saturation [s] OR <default> - Changes the saturation of the world.

!filter tint (color) OR <default> - Changes the tint of the world, putting a colored transparent GUI on every player's screen.

!fixdebris - Deletes all objects other than blocks, incase hats or gears get stuck.

!fling (player) [amount] - Flings (player). Uses [amount] if added.

!flingkill (player) [amount] - Flings then kills (player). Uses [amount] if added.

!fly - Toggles flight.

!flyer - This will make the block your cursor is over into a flyer, which makes players that touch it start flying.

!flytogglable - This toggles whether you can start flying via double jumping.

!fog [end] [start] OR <default> - Will cause fog that starts at [start] studs away from you, and fades [end] studs away from you. By default, [start] is 0, and [end] is 100000.

!fog color (color) - Sets the color of the fog to (color). Defaults to #CCCCCC.

!grid back - Places a grid on the opposite surface you're hovering over.

!grid center - Creates a grid in the center of the world.

!grid feet - Creates a grid at your feet. This only works while you are standing on a block.

!grid off - Disables the grid.

!grid pull (amt) - Pulls the grid torward your camera the specified amount of blocks.

!grid push (amt) - Pushes the grid away from your camera the specified amount of blocks.

!grid - Places a grid on the surface you're hovering over.

!healer (health to give) (cooldown) [id] - Makes the block you're hovering over heal players who touch it. Cooldown is how long after being healed the healer will wait until healing again. If healers have the same id, their cooldowns will be synced. Id is randomized for each block by default.

!hidedecals - Hides the decals on the block hovered over.

!hidedecalsregion - Hides the decals on the blocks that are in the specified location.

!instabuild - Removes the animation when building. Purely visual and doesn't affect building however.

!kill (player) - Kills (player).

!kill - Make the block your cursor is over into a kill block, which kills players who touch it. Running this command on a flyer or a baller will give the block the inverse effect.

!lighting reset - Resets the lighting of the world.

!listwarplocations - Shows a list of warplocations in the world.

!localsoundcancel - Stops playing any sounds currently playing for the player caused by a soundblock localtrigger.

!maxhealth [amount] OR <default> - Sets the default max health to the specified [amount]. Defaults to 100.

!motele - The inverse of !mtele by your cursor hovering over the teleporter instead of the destination.

!motimetele (seconds) - This will make a teleporter, which teleports the movable object after (seconds) have passed since it had touched the teleporter.

!movable autorespawn (seconds) - Makes the movable automatically respawn after (seconds). These should be in increments of 0.1.

!movable force (x) (y) (z) - Makes the block get pushed in a certain direction.

!movable network auto - Makes pushing a block easier but the movable maybe have laggy movement.

!movable network server - Gives the block a smoother movement, but makes it harder for the block to push.

!movable respawn - Makes the movable automatically respawn when it is destroyed.

!movable ridable - Makes the movable able to be sat on.

!mtele - Teleporter for movables! Works just like !tele, except that instead of selecting another block to get teleported to, you click where the movable should get teleported to.

!mtimetele (seconds) - This will make a teleporter, which teleports the movable after (seconds) have passed since it had touched the teleporter.

!mtimetelecancel - Cancels any timeteles currently counting down on the movable when touched.

!outambient [r] [g] [b] - This is like !ambient, but only affects areas that are outside. Defaults to #7F7F7F.

!poisoner (damage per second) [stickiness in seconds] - Makes the block you're hovering over gradually deal damage to players who touch it, based on the damage per second specified. If stickiness is specified, it will continue to deal damage for the amount of seconds specified after it stops being touched.

!portal - A portal block is basically a teleporter, but momentum and camera angle gets affected depending on the rotation of the portal block and the destination block. This may take a bit of experimenting to understand.

!powerup jumppower (amount) (time) - Changes the jummppower to the specified value for those who touch this block. Defaults to 50.

!powerup maxhealth (amount) [seconds] - Make a block into a powerup that changes the max health to the specified (amount). Expires after [seconds] if specified.

!powerup walkspeed (speed) (time) - Changes to walkspeed of those who touch this block to the specified (speed). Default is 16.

!powerup - removes !powerup blocks.

!regenerator (health per second) [stickiness in seconds] - Makes the block you're hovering over gradually heal players who touch it, based on the health per second specified. If stickiness is specified, it will continue to heal for the amount of seconds specified after it stops being touched.

!ruler - Displays the dimensions of the selected area.

!showaxis - Shows the front/top surface of the block, use this when working with portals so that you understand which direction it will go.

!showdecals - Shows the decals on the block hovered over.

!showfunctionality - Outlines any functional blocks, and shows hidden decals.

!showsign - Makes the text of the sign you're hovering over appear on screen for you to copy.

!sign [text] - Turns the block your cursor is hovering over into a sign, that says [text]. If you don't put [text], it will remove the sign.

!sound (audioid) OR <off> - Changes the background sound of this world to (audioid).

!sound pitch (number) OR <default> - Changes the pitch of the sound that's currently playing. Defaults to 1.

!sound volume (number) OR <default> - Changes the volume of the sound that's currently playing. Defaults to 0.5.

!soundblock (audioid) - Creates a soundblock, which plays sound.

!soundblock localloop - Toggles the sound between looping or not if it is a local soundblock caused by !soundblock localtrigger.

!soundblock localtrigger - Disables the soundblock from looping, and only plays when the soundblock is touched. Only the player that touches this can hear it.

!soundblock mtrigger - Disables the soundblock from looping, and only plays when the soundblock is touched by a movable.

!soundblock radius (distance) (falloff) OR <default> - Sets the max distance you can hear the sound from to (distance) studs, and sets the time at which the sound will start fading out at (falloff) studs. (Distance) defaults to 100, and (falloff) defaults to 0.

!soundblock show - Shows the soundblock's properties in a text box.

!soundblock speed (num) OR <default> - Changes the speed of the sound. Defaults to 1.

!soundblock trigger - Disables the soundblock from looping, and only plays when the soundblock is touched by a player.

!soundblock volume (num) - Changes the volume of the soundblock. Defaults to 0.5.

!sp - Like tp, but it doesn't instantly tp you, it instead saves that position you're hovering over. When you run the command again, it will tp you to the location saved.

!spawn forcefield (seconds) - Sets how many seconds the forcefield will last when you spawn from this spawn.

!spawn team (team) - Makes it so only people in the specified team will be able to spawn here.

!spotsign [text] - Turns the block your cursor is hovering over into a spotsign, that says [text]. If you don't put [text], it will remove the sign, you can only view spotsigns when standing on them.

!statgiver (stat) (id) - Turns the block your cursor is over into a statgiver block that will add (id) to the stat with the name (name).

!statremover (stat) (id) - Turns the block your cursor is over into a stat-remover block that will remove (id) from the stat with the name (name).

!statreseter (stat) - When stepped on, resets all the stats the player has for (stat name).

!stattele (stat) (statvalue) - Makes a tele that requires (statvalue) of the specified stat.

!teamer (color/name) - Turns the block your cursor is over into a teamer block, which changes the team of whoever touches it to the team with the specified color/name.

!teamtele (color/name) - Turns the block your cursor is over into a teleporter that only teleports if the player touching it is in the team with the specified color/name.

!tele - This turns the block your cursor is over into a teleporter, you have to click on another block to set the destination for that block.

!time (hour) [minute] [second] OR <morning|day|night> OR <default> - Changes the time.

!time cycle (time) OR <off> - This command will make a day/night cycle that takes (time) minutes to pass.

!timetele (seconds) - This will make a teleporter, which after the specified value of (seconds) has passed since the person touched it, would teleport them to the specified location.

!timetelecancel - Cancels any timeteles currently counting down on the player when touched.

!tp (player 1) (player 2) - Teleports (player 1) to (player 2).

!tp (player) - Teleports you to (player).

!tp - This will teleport you to your cursor.

!tpw (warplocation) - Teleports you to the specified (warplocation).

!trip (player) - Trips (player).

!tripper - This will make the block your cursor is over into a tripper, which trips players who touch.

!whochanged - Shows you who changed the block you're hovering over. Commands like paint, !tele, !kill, etc will count as a change.

!whoplaced - Shows the username of the person who placed the block you're hovering over.

Admin

!allowdropping <on|off|get> - Enables/disables/tells whether players can drop gear.

!allowdrops <on|off|get> - Enables/disables/tells you whether dropped gear will despawn.

!allowhideplayers <on|off|get> - Toggle if visitors are able to use the hideplayers and showplayers commands.

!allowreset <on|off|get> - Disables/enables/tells you whether players can reset in the Esc menu.

!allowshift <on|off|get> - Disables/enables/tells you whether players can use shift lock.

!ban (player) - Bans the selected (player) from your world

!bulldoze - Destroys all blocks within a specified location. Can destroy 1000 blocks at a time. ((Requires VIP.))

!camera limit (min) (max) OR <default> - This will change the limit on player's cameras so that they can only zoom between (min) and (max), (min) is 0.5 by default.

!collisions <on|off|get> - Disables/enables player collision, or tells you whether it's on or off.

!fly (player) - Makes (player) fly. Hold Space to go up and LeftShift to go down

!gear (gearid) - Toggles the gear, (gearid) being given to all players on spawn.

!gear (player) (gearid) - Gives the gear, (gearid) to (player).

!gear clear - Removes all gears from the world.

!geargiver (gearid) [geargiverid] - This command will create a geargiver, which will give you the gear with the (gearid). [geargiverid] is used to allow a player to have two of the same gear out of a geargiver, you can only obtain one gear with that specific geargiverid, even if it's a different gearid. Omitting [geargiverid] will default the gear's geargiverid to the gear's (gearid).

!geargiver - Will remove a geargiver you're hovering over.

!gearremover (geargiverid) - This command will create a gearremover, which will remove the gear you got from a geargiver with the (geargiverid). Since geargiverid defaults to the gearid, you can also simply put the gear id.

!gearremover - Will remove the gearremover you're hovering over.

!gravity (num) - Changes the gravity force in the world. Defaults to 196.2.

!hats allow <on|off|get> - Enables/disables/tells you whether hats are disabled in this world.

!hats alloweffects <on|off|get> - Enables/disables/tells you whether hats will have effects in this world such as lights, sparkles, etc.

!healthdistance (distance) OR <default> - Changes health display distance in studs, defaults to 100.

!hub (player) - Sends (player) to hub.

!instaspawn <on|off|get> - This toggles whether players respawn instantly.

!jumppower [power] OR <default> - Sets the default jumppower. Defaults to 50.

!namedistance (distance) - Changes username display distance in studs, defaults to 100.

!ocean (height) OR <off> - This will create an ocean of swimmable water at [height]. If you don't put [height], it will remove the ocean.

!ocean color (r) (g) (b) OR (brick color) OR <default> - Sets the color of the ocean. Defaults to 12, 84, 91.

!ocean depth (depth) - This will set the depth of the ocean in the world to the specified [depth], in blocks.

!ocean reflectance (number) OR <default> - Sets the reflectance of the ocean. Defaults to 1.

!ocean transparency (number) OR <default> - Sets the transparency of the ocean. Defaults to 0.3.

!ocean wavesize (number) OR <default> - Sets the size of the waves in the ocean. Must be between 0-1. Defaults to 0.15.

!ocean wavespeed (number) OR <default> - Sets the wave speed of the ocean Must be between 0-100. Defaults to 10.

!perm (player) (perm) - Changes the permission of (player). Admins can only manage lower-ranked players' ranks. If (perm) is omitted, unperms (player).

!shout [text] - Displays [text] on everyone's screens for 2 seconds.

!stat add (stat name) - This adds a new stat that will appear on the leaderboard with that name.

!stat clear - Removes every stat from the world.

!stat display (stat name) (new name) - Changes the display name of the stat.

!stat display (stat) <on|off|get> - Whether the value of the specified stat will show on the leaderboard.

!stat remove (stat) - This removes a stat with that name. Put "all" for (name) to remove all stats.

!stat reset (player) (stat) - Resets the stat called (name) for specified (player).

!stat weight (stat) (statid) (weight) - This command changes the weight of the specified (statid) for the stat (statname). The weight of the stat affects how much it affects the value of the stat, which is the number that appears on the leaderboard and what stattele checks for.

!team add (color) - Creates a team with the specified color.

!team auto (name) <on|off|get> - Toggles whether new players can be automatically assigned to the team with the specified color, or name.

!team clear - Removes all teams from the world.

!team color (team name) (brickcolor) OR <get> - Changes the color of the team or tells you what its brickcolor is.

!team gear (team name) (gear id) - Toggles whether the specific gear id will be associated to that team, any player who is on that team will get that gear when they spawn.

!team gear (team name) list - Lists all gears that are associated to a team.

!team gear (team name) remove - Removes all gears that are associated to a team.

!team name (team name) (newname) - Names the team with the specified color, or name to the newly specified name.

!team remove (team name) - Removes the team with the specified color, or name.

!team set (player) (team name) - Sets the specified player's team to the team with the specified color, or name.

!unfly (player) - Stops (player) flying.

!unperm (player) - Makes (player) a visitor.

!unwhitelist (player) OR <all> - Unwhitelists (player) or everyone who's whitelisted.

!walkspeed [speed] OR <default> - Sets the default walkspeed. Defaults to 16.

!warp (id) (locationname) - Creates a warp block which will teleport to another Blockate world on touch. (locationname) is used for !warplocation. For warp location to work, the destination must be a world by the same owner. (Use !id to get the id of the world you're in.)

!warplocation (locationname) - Sets the location in which another world's warp will spawn the player in. Only warps from worlds with the same owner will be able to warp to this warplocation.

!whitelist (player) - If the world is private, gives (player) the ability to join.

Owner

!freebuild <on|off|get> - This toggles whether every player in the world can build freely.

!movable clear - Removes all movables from the world.

!plrlimit (amount) - Sets a custom amount of players a world can have max.

!private <on|off> - Sets the worlds private status.

!snap [others] - Hubs half of the people in-game. If [others] is omitted, it may hub the owner.

!unperm all - Change's everyone's ranks to visitor.

!voicechat - Enables voicechat for the world. Automatically <on> if the world has 50 max players.